In 2014, Valve demonstrated some headset prototypes, which led to a partnership with HTC to produce the Vive, which focuses on "room scale" VR environments that users can naturally navigate within and interact with. In March 2014, Sony demonstrated a prototype headset for PlayStation 4, which was later named PlayStation VR. The final consumer-oriented release of Oculus Rift began shipping on 28 March 2016. In March 2014, the project's parent company Oculus VR was acquired by Facebook for $2 billion. In 2012, a crowdfunding campaign began for a VR headset known as Oculus Rift the project was led by several prominent video game developers, including Carmack who later became the company's CTO. However, these early headsets failed commercially due to their limited technology, and they were described by John Carmack as like "looking through toilet paper tubes". These VR headsets gave MechWarrior 2 players a new visual perspective of seeing the battlefield from inside the cockpit of their craft. Sony, another pioneer, released the Glasstron in 1997, which has an optional positional sensor, allowing the wearer to view the surroundings, with the perspective moving as the user's head moves, giving a deep sense of immersion.
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The VFX-1 has stereoscopic displays, 3-axis head-tracking, and stereo headphones. Another early VR headset, the Forte VFX1, was announced at CES in 1994.
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The Sega VR, announced in 1991 and seen in early 1993 at the Winter CES, was never released for consoles, but was utilized for the Sega VR-1 motion simulator arcade attraction in 1994.